I am a 3D Modeler and Texture Artist with over 10 years experience in the Games Industry specialising in level/environment, props creation and concept art. Coming from a traditional art background I don't consider myself software dependant, prefering to rely on my skills to develop my work.
Aswell as maintaining a consistant professional standard, I enjoy paying meticulous attention to details without losing sight of the overall objectives. I am completely dedicated to improving my understanding of new techniques and adapt my workflow accordingly.
I value my time, and any freetime I might have is taken up with reading, sketching, developing my own little side projects and also feeding next doors fat cat, Tom.
This blog is my way of showing my works in progress and is also a means to help me keep in touch with the games industry via witty comments and crits!